After 50 Years of Gaming, I Finally Star in a Video Game 2026

Riku Haruto
After 50 Years of Gaming, I Finally Star in a Video Game
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After 50 years of playing video games, I am finally starring in one. The game is Black Tides: Draga's Wake, a survival horror title set on a decaying 1900s steamship, and my journey from player to performer is a testament to the unexpected doors a lifetime of gaming can open.

It all began 16 months ago when Greg Strangis, a character artist with credits at Rockstar, Naughty Dog, and Guillermo del Toro, reached out after hearing my voice on the radio. He invited me to his garage—a setting that felt both dodgy and familiar, reminiscent of my unconventional GamesMaster audition decades earlier.


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From Radio Waves to Game Scripts

Greg's garage was a creative haven. With his giant beard and Peaky Blinders cap, he exuded a hipster Rasputin vibe—intense, brilliant, and talking faster than anyone I'd met. He showed me the game, and I was immediately captivated by its dark, twisted aesthetic.

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Black Tides: Draga's Wake follows Draga, a tough sailor infected by an ancient god growing within him. The premise is exciting, original, and terrifying—nothing like my own persona. Yet Greg wanted me to be part of it, and I couldn't say no.

Why This Role Matters for Gamers

This experience underscores how gaming can transcend mere entertainment. For decades, I've been the one holding the controller, immersed in worlds crafted by others. Now, I'm on the other side, contributing to a narrative that players will experience.


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It's a reminder that the gaming community is vast and interconnected, offering opportunities beyond playing. Whether you're a streamer, modder, or voice actor, the industry has a place for passionate individuals.

The Making of Black Tides: Draga's Wake

Working with Greg has been an education in indie game development. His expertise, honed at major studios, shines through in every aspect of the game. The steamship setting is meticulously designed, and the story grips you from the start.

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My role, though I can't reveal specifics, required me to channel a darkness I didn't know I had. It's challenging, rewarding, and a far cry from my usual gaming sessions.

Key Takeaways for Aspiring Game Actors

  • Passion opens doors: A lifetime of gaming can lead to unexpected opportunities.
  • Networking is crucial: Greg found me through my radio work—always put yourself out there.
  • Embrace challenges: Stepping outside your comfort zone can yield amazing results.
  • Indie games are innovative: Smaller studios often take creative risks that pay off.
  • Voice acting is accessible: You don't need formal training to start; just seize the chance.

Comparing My Gaming Journey to This New Chapter

Aspect As a Player As an Actor
Role Consumer Creator
Engagement Passive immersion Active contribution
Challenge Beating levels Bringing character to life
Reward Entertainment Creative fulfillment

What This Means for the Gaming Industry

My story highlights the growing trend of crossing boundaries between gaming and other media. As games become more narrative-driven, they attract talent from diverse backgrounds, enriching the medium. The background to this story is set out in Gaming Brings Families Together: One Last Video Game Session. A related thread runs through Family Video Game Night: One Last Session Before We Split.

It also shows that the industry values experience and passion over traditional acting credentials. If you've spent years immersed in games, you have a unique perspective to offer. Earlier coverage in Aliens at 40: How the Film Still Shapes Video Game Design shows how the argument developed. A closer look at the same subject appears in Bub: An Artist's Dreams and Dreads in New York Video Game.

FAQ

What is Black Tides: Draga's Wake?

It's a survival horror game set on a decaying 1900s steamship, following a sailor infected by an ancient god. The game is being developed by Greg Strangis, a veteran character artist.

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How did you get involved in the game?

Greg Strangis heard me on the radio and invited me to his garage to see the game. After seeing his vision, I agreed to take on a role.

Do you have any acting experience?

My background is in broadcasting, but I've always been a performer at heart. This is my first major role in a video game, and it's been a thrilling challenge.

When will the game be released?

No release date has been announced yet. Development is ongoing, and I'm excited to share more when I can.

As I reflect on this journey, I'm reminded of the emotional connections gaming fosters. Just as playing video games with my 22-year-old son brings tears, this experience has deepened my appreciation for the medium. It's a powerful reminder that games are more than just pixels—they're shared stories.

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For those who worry about virtual relationships, consider whether playing GTA VI is cheating—it's a debate that highlights how seriously we take our digital lives. My own family has had its share of drama, like when my wife called her sister for babysitting while I was home playing video games, but gaming has always been a bonding force.

The industry faces challenges, such as the gaming industry crisis with 10,900 layoffs, but indie projects like this show resilience. I'm proud to be part of a game that pushes boundaries, and I can't wait for you to experience it.

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Riku Haruto

Author

Riku Haruto

Riku is a seasoned gaming journalist with decades of experience covering industry trends, game reviews, and esports analysis. He has contributed to leading gaming publications and consulted for top developers on player engagement strategies. Jason's deep expertise and trusted insights make him a respected voice in the gaming community.


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